Re-Play Radio (For Now) Episode 35: The Fourth Inaugural Completely Meaningless Video Game Awards, or “The Goaties”


Continuing their annual tradition of doing only one podcast a year, Steve and Bryan return with a hefty, two hour-plus chunk o’ audio goodness as they pick apart the highlights, the lowlights, and the side-eyes of the year that was 2013 in video gaming. Thrill to the discussion of which games had the best moments in badassery, the greatest production values, the most interesting stories, the best uses of Aerosmith! Look on in awe as the boys dare to challenge the prevailing media and community narratives surrounding The Last of Us! Cower in fear if you haven’t played all the games you wanted to finish because there are a lot of spoilers in here! Will the boys agree on 2014’s best game? Will there be hurt feelings? Will the term “ludonarrative dissonance” be used? You’ll have to find out by downloading it here.

Show Notes:


The Legend of Zelda: A Link Between Worlds – Overworld 2

Super Mario 3D World – Circus

Guacamelee! – Desierto Caliente

Bioshock Infinite – God Only Knows

Gone Home – Self (by Girlscout, AKA The Youngins)


Games Discussed and Spoiled (Probably An Incomplete List)

Gone Home

Bioshock Infinite

The Last of Us

Metal Gear Rising: Revengeance

Super Mario 3D World

Saints Row IV

Shin Megami Tensei IV

Batman: Arkham Origins

probably others, it’s a long podcast




The Last of Us, Thankfully


So about The Last of Us.

I finished the game last night and I felt that I needed to write something about it. No, not about how I was mesmerized by its story, and definitely not anything about whether it’s the so-called Citizen Kane of gaming. Actually, let’s take a moment to discuss that, shall we? A big part of why Citizen Kane is so well-remembered today and used as shorthand for achievement in any medium is not only that it was a good movie that told a good story – it was and it did – but rather because it advanced its medium, introducing new narrative and technological approaches that changed the way movies operated. So if we’re going to call anything the Citizen Kane of games it’d probably be Super Mario 64 or something, but that’s a post for another time.

No, I wanted to write a post today about The Last of Us, and why I am very grateful I no longer have to play it.


Continue reading ‘The Last of Us, Thankfully’


Iron Man 3: Not The Movie You Think It Is (Spoilers Ahoy!)

So I saw Iron Man 3 today and without giving much away it’s really good. I have some issues with it but by and large they avoid the third movie curse by making a story that’s a lot more personal, a lot more character-focused, and quite frankly dark in a way that Chris Nolan only tried to be. It’s a nice comedown from The Avengers, in a lot of ways, and even though it doesn’t directly set up any additional movies it’s a nice way to kick off Phase 2 of Marvel’s can’t-believe-that-actually-worked experiment.

But there’s a lot more to this movie, and as I was watching I was struck by how subversive it was, and how its racial politics are strangely refreshing. By no means is this a really organized or particularly well-researched commentary, just some things I thought about.

It should be noted that everything past the jump comes with a huge, metaphorically-blinking SPOILER tag.

Continue reading ‘Iron Man 3: Not The Movie You Think It Is (Spoilers Ahoy!)’


Bryan’s Best Games of 2012, Or A Shopping List For Awesome

You’ve hopefully already listened to the latest Re-Play Radio, in which Steve Watts and I discuss the best games from 2012. I think we did a great job covering the best of the best but there was one distinct problem – we had to agree on the choices, and while I love Steve Watts to death sometimes he’s not only the mayor of Wrongtown he is every single resident. Like most things in life, the show would have been better if it was just me, but that is an issue I think we have the platform to rectify right here on the Geekspeak Network blog.

What follows is, in no particular order, a list of my personal favorite games of the year. Not all of these games are the best examples of their genres or on their platforms (though some certainly are) but I spent a lot of time with them and I think they’re worthy of your time as well. So consider these your marching orders.



We talked a lot about why this game is so great on the show, but suffice to say that it is easily the most moving, nerve-wracking video game experience I have ever had in over two decades of time spent with the medium. This game will put you through the wringer, force you to make impossible choices, and make you care about virtual people more than you could possibly have ever thought you would. Yet, for all the doom and gloom and emotional apocalypses in the game, it never feels bleak or exploitative in the way the comic and television show so often do. That’s largely due to the precocious Clementine, the young girl your character Lee Everett is left in charge of as a result of happenstance – not only is she written like an actual child and not a tiny adult, her character serves as a moral barometer and inspirational figure. You’ll find yourself regretting decisions in the game because of how she reacts, or making choices solely based on what she thinks. It’s unusual that a character in a video game inspires such attachment but Clementine does, and it’s a credit to Telltale Games that they were able to implement her so well without the character becoming cloying or obvious.

Continue reading ‘Bryan’s Best Games of 2012, Or A Shopping List For Awesome’


Re-Play Radio Episode 34: Someone Else Might Have Gotten It Wrong


Just over 9 months after our last episode, the new Re-Play Radio is live! Bryan and Steve sit down to talk about the best, worst, and indifferent games of 2012 in the Third Inaugural Completely Meaningless Re-Play Radio Video Game Awards! This year’s categories include Best Story, Best Badassery, an impromptu Best Twist category, Best Multiplayer, and more, as well as console and platform-specific nods for the best each of the major platforms had to offer. What game will climb, battered and triumphant, above all others to win our Game of the Year? If you have been paying any attention to us at all on Twitter it will not really be much of a surprise.

Download the show here.


SPOILER WARNING:  This episode, being an end of the year retrospective, includes spoilers for many games, including but not limited to The Walking Dead, Assassin’s Creed 3, Mass Effect 3, XCOM: Enemy Unknown, Diablo 3, and Tokyo Jungle. If you are playing these games you may want to exercise caution.


“Re-Play Radio Main Theme (SLAPDASH HOLIDAY MIX)” – Brad “Scooter” Pack, hastily and poorly remixed by DJ Wencezlazzz (aka Bryan)

“Assassin’s Creed 3 Main Theme” – Lorne Balfe, Asssassin’s Creed 3 Original Soundtrack

“117” – Kazuma Jinnouchi, Halo 4 Original Soundtrack

“Take Us Back” – Alela Diane, To Be Still (ft. on The Walking Dead)


geekspeak season 15, episode 2: karaoke etiquette

Geekspeak favorite Eugene “Adam Warrock” Ahn returns to the ambivalent, awkward shores of Geekspeak and sits down with Bryan to talk about rock-paper-scissors-playing robots, Starship Troopers reboots, Valve’s Source Filmmaker software, proper karaoke procedure, HBO shows, and the pitfalls of nostalgia. Oh, and his ongoing Donation Drive. So go download it now and kick him a few bucks while you’re at it!


Korra-nt Affairs, Episode 5: “Turning The Tides”


It’s the penultimate episode of The Legend of Korra before next week’s season finale and the boys have plenty to say about what might be the biggest, most jaw-dropping episode yet. How awesome is Lin Beifong? How might Amon win even if he loses? Was Aang trying to warn Korra about something else? And is Mako The Worst? ANSWERS: So awesome, listen to the episode, listen to the episode, and yes. Download it now!

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