So about The Last of Us.
I finished the game last night and I felt that I needed to write something about it. No, not about how I was mesmerized by its story, and definitely not anything about whether it’s the so-called Citizen Kane of gaming. Actually, let’s take a moment to discuss that, shall we? A big part of why Citizen Kane is so well-remembered today and used as shorthand for achievement in any medium is not only that it was a good movie that told a good story – it was and it did – but rather because it advanced its medium, introducing new narrative and technological approaches that changed the way movies operated. So if we’re going to call anything the Citizen Kane of games it’d probably be Super Mario 64 or something, but that’s a post for another time.
No, I wanted to write a post today about The Last of Us, and why I am very grateful I no longer have to play it.
WARNING: SPOILERS AFTER THE JUMP. LIKE, A LOT OF THEM.