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Bryan’s Best Games of 2012, Or A Shopping List For Awesome

You’ve hopefully already listened to the latest Re-Play Radio, in which Steve Watts and I discuss the best games from 2012. I think we did a great job covering the best of the best but there was one distinct problem – we had to agree on the choices, and while I love Steve Watts to death sometimes he’s not only the mayor of Wrongtown he is every single resident. Like most things in life, the show would have been better if it was just me, but that is an issue I think we have the platform to rectify right here on the Geekspeak Network blog.

What follows is, in no particular order, a list of my personal favorite games of the year. Not all of these games are the best examples of their genres or on their platforms (though some certainly are) but I spent a lot of time with them and I think they’re worthy of your time as well. So consider these your marching orders.



We talked a lot about why this game is so great on the show, but suffice to say that it is easily the most moving, nerve-wracking video game experience I have ever had in over two decades of time spent with the medium. This game will put you through the wringer, force you to make impossible choices, and make you care about virtual people more than you could possibly have ever thought you would. Yet, for all the doom and gloom and emotional apocalypses in the game, it never feels bleak or exploitative in the way the comic and television show so often do. That’s largely due to the precocious Clementine, the young girl your character Lee Everett is left in charge of as a result of happenstance – not only is she written like an actual child and not a tiny adult, her character serves as a moral barometer and inspirational figure. You’ll find yourself regretting decisions in the game because of how she reacts, or making choices solely based on what she thinks. It’s unusual that a character in a video game inspires such attachment but Clementine does, and it’s a credit to Telltale Games that they were able to implement her so well without the character becoming cloying or obvious.

Continue reading ‘Bryan’s Best Games of 2012, Or A Shopping List For Awesome’


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